The Digital Hollywood Experience

The Digital Hollywood Experience

PDF - 2016 May Agenda - Click Here


David Birnbaum, Design Director at Immersion Corporation, has been creating haptic experiences for over 10 years, in which time he’s been named as an inventor on over 70 patents in the fields of user experience, wearables, gaming, medical devices, mobile communication, and rich interactive media. A leading expert in haptic design, he leads a team responsible for developing the tactile aesthetics of emerging technologies. David is driven by a desire to tell stories with the sense of touch and to bring emotion and realism to digital experiences. He holds a B.S. in Music Industry from USC and a M.A. in Music Technology from McGill University.

Wednesday, May 4th, 2016

4:00 PM – 5:00 PM - The VR - AR - Immersive Track

Session III: Haas Conference Center, Room 171

The Human Brain Controller: Storytelling in the Sensory Entertainment Experience

David Birnbaum, Design Director at Immersion Corporation

Brian Selzer, Vice President, Business and Product, Development, DAQRI, Moderator


Brian Selzer, Vice President, Business and Product Development, DAQRI: As a pioneering creative executive for over 15 years, Brian Selzer has made his career pushing the boundaries of digital media and entertainment. Having established business models that drive today's online, mobile and social media space, he is a recognized leader and innovator in the interactive industry. Brian has created, produced, marketed and distributed award-winning content to a client list that includes Sony, Microsoft, EA, Activision, Fox, Universal, Warner Brothers, Paramount, MTV, Marvel, Hasbro, Pepsi, Nike, Lego, NBA and others. As an entreprenuer, Brian has co-founded several globaly recognized venture backed companies, including Ogmento, Inc., the first developer and publisher of location-based, augmented reality games and entertainment. Brian is a sought after speaker at industry events and serves as an advisor on augmented reality initiatives, location-based apps and services, immersive technologies, emerging media platforms, games, gamification, transmedia, and the future of entertainment.