The Digital Hollywood Experience

The Digital Hollywood Experience


Kimberly Cooper, co-founder, Prologue Immersive: A leading creative executive in design and entertainment, Kimberly Cooper co-founded Prologue Immersive with Kyle Cooper in 2015. Under Kim's guidance Prologue Immersive has developed groundbreaking techniques in storytelling, design and technology. In addition to her invaluable creative influence, Kim personally supervises all in-house production. Prior to Prologue Immersive, Kim founded Prologue with Kyle Cooper in 2003. Under Kim’s guidance, as managing director, Prologue experienced rapid growth, establishing itself as a creative powerhouse and trendsetter. Actively building Prologue’s VFX and Pipeline teams, Kim steered the company in expanding its design and technology solutions, all while creating original and proprietary software. Prologue’s VFX’s can be seen in Bungie’s Destiny Game, American Horror Story, XMEN, NOAH, Across the Universe, Iron Man & Iron Man 2, Tron, Sherlock Holmes, and The Tempest by Julie Taymor. Kim has also directed and produced many iconic productions and has earned two Emmy nominations for her outstanding work on the Academy Awards. Kim also has a BA from the Art Center College of Design in Pasadena, California.


Andrew Cochrane is a filmmaker currently working at Mirada Studios.  As a Digital Director and Technical Supervisor, Andrew offers a unique blend of creativity and technical savvy. He is also a leader in Mirada's exciting digital/interactive group, which focuses on combining the company’s passion for storytelling with new forms of immersion and interaction. Andrew is very involved in the growing virtual reality space, making content for the Oculus Rift, Google Cardboard, and GearVr platforms. He is experimenting with new techniques for storytelling using these new technologies, and recently completed the first VR app to seamlessly integrate CGI, live-action, and real-time rendering into a single experience for Google. His credits include directing numerous commercials for clients such as VIZIO, Target, LG, and Disney. He also was a director and creative technical supervisor on the iPad App "Cornelia Funke's MirrorWorld" which won a Cannes Silver Lion for "Best Visual Design/Aesthetic." Additionally, he served as a technical lead for many exciting interactive projects that used techniques such as projection mapping,  dataviz and the world 's first WebGL interactive music video ( Concurrently, he has worked on numerous independent projects. In 2002, he formed The AV Club Productions, which is a production company and  multimedia collaborative for filmmakers that focuses on live experiences and new media projects. The AV Club was featured as one of the first 100 YouTube partners, and were early innovators in the online video space.


Joerg Bachmaier, SVP, Content Strategy and Co-Productions, Machinima: Joerg Bachmaier is an International Television and Digital Media Executive with an extensive track record in financing, producing and distributing TV Shows, Digital Video and other entertainment content across multiple platforms around the world. This includes 360° franchise development, Gamification, immersive Storytelling, VR/ AR experiences and Social Media. As SVP, CONTENT STRATEGY AND CO-PRODUCTIONS he currently leads and directs the programming and content strategies for Machinima's multi-platform programming services. He is driving acquisitions, co-productions and IP rights deals (e.g. “Transformers”, “Street Fighter” or “Knight Rider”), including closing strategic partnerships with studios, producers, game publishers and other major media companies  that enhance Machinima’s original content development and distribution initiatives. Previously, as EVP International Production he oversaw BBC Worldwide's global production network, formats business, original development and content acquisitions across all platforms (TV and Digital) including: “Dancing with the Stars”, “Bake Off“, "BBC Earth", "The Office” and “Top Gear”. Before joining the BBC in London, Joerg worked for companies such as Endemol USA in Los Angeles or CNN International/TBS and ZDF in Germany.


Joe Chen, Executive Technical Producer, A pioneer in the realm of modern virtual reality, Joseph pursues the meaningful application of technology. One of the earliest members of Oculus, he has helped shape VR as a viable platform. Joseph served as Oculus’ Product Lead and Technical Producer from 2012 to 2015, touching nearly every major VR exhibit, and helping artists realize their ambitions in virtual reality along the way. At, Joseph focuses on the technical execution of creative vision. With a vast understanding of the technology landscape, he provides discerning feedback while honoring artistic integrity. Joseph first met the team in 2013 while preparing Beck’s “Hello Again” virtual reality film for the Sundance Film Festival’s New Frontier exhibit. Inspired by its vast potential, he is excited to explore virtual reality as an emerging medium and continue forging this collaboration of art and technology. Roy Taylor is Corporate Vice President and Head of Alliances at AMD. He is responsible for a global team managing all aspects of the AMD ecosystem and external relations. In this role Taylor manages AMD relations with Microsoft, Google, major games publishers and developers and also heads up AMD technology partnerships in VR.Taylor joined AMD in 2013. A 25-year veteran, Taylor has had a multi-faceted career as a technology evangelist, content strategist and entrepreneur in both start-ups and established companies.


Jean-Colas Prunier – Film Engine’s Creative Director and visual effects veteran of films such as Avatar, Lord of the Rings, Guardians of the Galaxy, and Life of Pi. Film Engine is a new company and a new technology designed exclusively for film. In partnership with Crytek, Film Engine will provide filmmakers and VR storytellers with real-time cinematic production software. It is the first all-in-one, real-time storytelling software to streamline every aspect of the traditional film production pipeline, and it drastically reduces the time and resources necessary to create top-quality visual effects and CG animation films.


Robert Nashak, COO at Survios: Robert Nashak is Chief Operating Office at Survios, Inc, a leading start-up in the Virtual Reality Gaming space. Prior to joining Survios, Robert was Executive Vice President, Digital Entertainment & Games at BBC Worldwide, COO of BringIt, a social media startup, SVP of Global Production for Electronic Arts, VP and General Manager of Yahoo! Games, and CCO at Glu Mobile. As a long-term advocate for independent game developers, he helps run IndieCade, the world’s largest independent games festival.  Robert is a long-term adjunct in the interactive media division at the USC School of Cinema and Television.

Wednesday, October 19th, 2016

11:30 AM – 12:30 PM – The VR - AR - Immersive Track

Session II: Guerin A, in Herscher Hall, Live Webcast

Virtual and Augmented Reality: The Technology that will Change Everything: Cinematic, Games, Advertising, TV and Social Media

Kimberly Cooper, co-founder, Prologue Immersive

Andy Cochrane, ‎‎Interactive and New Media Director, Special Projects Lead, Mirada

Jean-Colas Prunier, Creative Director, Film Engine VR, VFX, Life of Pi, Avatar, The Lord of the Rings and Guardians of the Galaxy

Joe Chen, Executive Technical Producer, Within (, Here Be Dragons

Joerg Bachmaier, SVP, Content Strategy and Co-Productions, Machinima

Sivan Iram, General Manager, UploadVR

Moderator - Robert Nashak, COO, Survios

Sivan Iram, General Manager, UploadVR: Sivan was born and raised in Israel. He served four years as a military officer in the Israeli Defense Force. He has a B.Sc in Software Engineering, started three companies, and is a Harvard MBA graduate. Sivan is currently leading River Studios, a Virtual Reality Production Studio based in San Francisco, focused on producing premium VR experiences. Since its launch in July 2015, River Studios has partnered with Coldplay, The Black Eyed Peas, The Denver Broncos, and NBC/Universal.