The Digital Hollywood Experience

The Digital Hollywood Experience

PDF - 2016 May Agenda - Click Here


in charge of design. In 1993, he formed Jeffrey Daniels Architects. In that same year he also came to UCLA Extension to head the Arc&ID Program. The architectural works designed by Jeffrey Daniels include the David Hockney Residence, the offices for Virgin Records, New York, the Edythe & Eli Broad Painting Studios for the California Institute of the Arts, restaurant interiors for Chaya Brasserie, Chaya Venice, Typhoon and Opus as well as the award winning Kentucky Fried Chicken on Western Avenue. Mr. Daniels’ work has been featured in numerous publications and books and during 1997 formed part of an exhibition on Los Angeles architecture at the Gammel Dok Architecture Center in Copenhagen. In 1998 his recent residential work was included in the Architecture 101/New Blood Exhibit at the Pacific Design Center. He received a 1998 AIA Los Angeles Chapter Honorable Mention Award for his Project New Hope Apartments, a special housing project for individuals living with HIV/AIDS. His work was also shown as part of the Millenium Models Exhibition (April – June 2000) at the Pacific Design Center. He was one of 34 Los Angeles architects selected as part of the 34 Los Angeles Architects Exhibit (November 2004 – February 2005) at the Architecture + Design Museum. In April 2013, Mr. Daniels’ work was featured in Overdrive: LA Constructs the Future, an architecture exhibit at the Getty Museum.


Tim Dillon, Executive Producer- VR, MPC: Tim Dillon is Executive Producer of MPC’s dedicated VR team, leading a group focused on the exploration of immersive storytelling across media categories and industries, including feature films, advertising, architecture, entertainment content and experiential event production. A go-to talent for cross-platform pro- jects, he’s overseen many innovative projects produced under the banner of MPC Creative, MPC’s content production divisions. In his role as executive producer he has covered numerous immersive experiences and installations. A veteran interactive designer with deep roots in digital media, Tim joined MPC after a four-year run as senior producer at Nexus Interactive Arts in London, where he worked with some of the best interactive creative, technical and pro- duction talent in Europe to build and extend the studio’s capabilities. During his tenure he helped shape the Nexus interactive portfolio and pushed the scope of innovative projects, focusing on narrative-driven technology in installations, events, digital, film and design. Tim has been a key player in some of MPC’s most notable VR projects. Most recently he helped lead the team that produced the VR experience for the Ridley Scott film The Martian, due out later this year. He was also part of the VR team at MPC that produced a major launch film for the electric vehicle company Faraday Future, which debuted at CES in January, as well as the ‘Goosebumps VR Adventure’ experience starring Jack Black, which accompa- nied Sony Pictures’ box office hit Goosebumps.

Other notable VR work Tim has helped spearhead for MPC includes the Ocu- lus short “Introduction to VR” for the Samsung Gear VR and an ambitious piece produced for Apple Music and U2, in collaboration with director Chris Milk and Vrse, that takes viewers on a 360-degree tour of concert venues as they watched the band perform Song for Someone. MPC also collaborated with director Guy Shelmerdine on Vrse’s horror VR short film Catatonic, which premiered at SXSW, and produced Chrysler’s Beneath the Surface, which launched at the Los Angeles Auto Show in 2014. A vocal advocate for the emotional and experiential power of Virtual Reality, Tim has appeared on VR-related panels at such venues as Sundance, SXSW and the NAB Show. And, in collaboration with the artists, producers and tech- nologists at MPC, he’s adept at counseling clients – be they advertisers, media companies or filmmakers – on the creative and technical demands of working in the new medium.


Monika Bielskyte, founder, AFE Media: Creative director & strategist in the intersection of culture & technology. Focus on AR/VR & new media. Visual futurism & world design. Connector, public speaker. Currently developing AFE - show & digital platform focused on innovation,  as well as marketplace for future products -  Past work/clients include: ACURA, ALEX MCDOWELL / 5D INSTITUTE, ASTON MARTIN, CERN, CISCO, INTEL, HANSON ROBOTICS, LANVIN, MJZ, NIKE, RESET CONTENT, RICK OWENS, RIDLEY SCOTT ASSOCIATES, RUPERT SANDERS, SAMSUNG. Background in photography & branding. 2008-2013 co-founder & editor-in-chief of an international arts, design & luxury publication SOME/THINGS, available in 30 countries.


Andrew Goldstein is an award winning game designer, interactive media producer, and market analyst. He is the executive producer and co-founder of Otherworld Interactive, one of the premier content studios for consumer facing virtual reality and augmented reality content. Otherworld Interactive’s experiences have been featured on the BBC, ABC News, as well as at Google IO. Creating content from educational to entertainment spheres, Otherworld Interactive has some of the most downloaded content in the current virtual reality marketplace. Andrew graduated with an undergraduate degree from Colorado College and a M.F.A from the Interactive Media & Games division of USC’s School of Cinematic Arts.


Julia Sourikoff, Head of VR, Tool of North America: Prior to her recently joining Tool of North America, Julia had been with Future of StoryTelling since its inception, helping to launch the inaugural NY­based summit in 2012 for 500 high­profile guests across media, marketing, technology and entertainment sectors. Over the years, she has been integral to FoST’s success in its development from a small start­up to an exclusive and oversubscribed thought­leadership event with an online presence of over half a million followers and over three million views of original video content. Over the years, Julia has played many roles at FoST, specializing in program curation, business development, partnership activation, line production, experience design, and exhibition management. She has been responsible for editorial content across all official brand channels, including website, social media, newsletter, public communications, and press releases. In a fundraising capacity, she has helped raise over $2.3 million through the development of strategic partnerships with companies like Adobe, American Express, Deloitte, Ford Motor Company, General Electric, Google, Microsoft, and Time Warner. She has lead the charge on launching new initiatives within the organization, such as the internationally traveling exhibition, “Sensory Stories”, visited by 40,000 museumgoers; the $10,000 FoST Prize for innovation in storytelling; the FoST for Good social impact network; and the FoST Fellowship awarded to talented up­and­coming creatives.  Julia is a self­professed VR evangelist and technofile, and has participated in the development of the field working as a consultant and advisor to VR and tech start­ups. She produced “A Closer Look,” VR salon with leadership from Oculus Story Studios, Tribeca Film Festival, and Sundance New Frontier. She has been invited to share her ideas about media and technology as a speaker on panels at the New Museum in NY, the International Center for Photography, SXSW, and the FMX Conference on Animation, Effects, Games and Transmedia. With access to a powerful network of connections across the tech, media, business, agency, and academic sectors, Julia is positioned to be a creative and influential thought leader in the field of emerging technologies. She serves on the steering committee for, a non­profit theatre company that brings global issues affecting girls to center stage by empowering young women to tell their stories. In her free time, she’s an enthusiast for solo pilgrimage expeditions, a Texas Hold ‘Em poker shark having grown up in Nevada, and a spirited ukulele player.




Thursday, May 5th, 2016

11:30 AM - 12:30 PM

Session II: Guerin A, in Herscher Hall

Storytelling in Hollywood: Art + Design + Technology = The New Narrative of Film - VR - Games - Experiental Environments

Tim Dillon, Executive Producer- VR, MPC

Jeffrey Daniels, FAIA, principal of Jeffrey Daniels Architects and Program Director, UCLA Extension Architecture & Interior Design

Spencer Hunt, VP of Games and Interactive Entertainment, Skydance Productions

Andy Goldstein, Executive Producer, Otherworld Interactive

Monika Bielskyte, founder, AFE Media

Julia Sourikoff, Head of VR, Tools of North America, Moderator


Jeffrey Daniels, FAIA, Program Director, UCLA Extension Architecture & Interior Design: Mr. Daniels is principal of Jeffrey Daniels Architects in Los Angeles and Director of the Architecture and Interior Design Program at UCLA Extension. He earned a bachelor’s degree from Princeton University and an M.Arch from the Massachusetts Institute of Technology. From 1975 to 1977 he worked for the Taller de Arquitectura of Ricardo Bofill in Barcelona Spain and from 1978 to 1980 he worked in the office of Frank O. Gehry & Associates in Santa Monica, California. In 1980, he left to form his own firm, Grinstein/Daniels, as principal